 function SetToFloor()
	{
		var altitude;
		temp.x=my.x;
		temp.y=my.y;
		temp.z=my.z;
		vec_set(temp2,temp);
		temp2.z=-4000;
		trace_mode= ignore_me + ignore_you + use_box + IGNORE_PASSABLE + IGNORE_MODELS ;
		trace(temp,temp2);
		altitude=target.z-10;
		my.z=altitude;
		my.shadow = off;   //If you want it to have it's own shadow.
		my.material=mat_wood;
		my.ambient=85;
		mat_model.albedo = 2;
		
	} 
